Puzzle Level
Mosaicat thumbnail

Mosaicat

How to Play

The board is covered in tiles, and some of them carry a number. Every number is the size of the rectangle it belongs to. 1. Find a number and work out where its rectangle can fit. A 6 needs six squares: 1x6, 2x3, 3x2 or 6x1. 2. Drag across the grid to draw that rectangle, and release to place it. 3. The tiles it covered turn into part of the hidden picture. 4. Repeat until every square on the board is inside a rectangle. Rules: Each rectangle covers exactly one number. That number is how many squares the rectangle covers. Rectangles never overlap. Every square ends up inside one. A rectangle that does not belong is refused. Nothing is lost and nothing is counted against you - draw another one. Stuck? The hint button opens one rectangle for you. You have three, and after that a short video buys another. Desktop Controls: Mouse drag: Hold the left button and drag across the grid to draw a rectangle. Release: Place the rectangle. Hint button: Opens one rectangle for you. Restart button: Clears the board and starts the same puzzle again. Settings button: Sound, music, and ten colour themes. Mobile Controls: Touch drag: Press and drag across the grid to draw a rectangle. Lift your finger: Place the rectangle. Hint button: Tap to open one rectangle.

About Mosaicat

Cut the grid into rectangles and uncover the picture hiding underneath. Uncover the Picture! Every number on the board is the size of the rectangle it belongs to. A 6 sits inside a rectangle of six squares. Find where that rectangle goes, and the tiles it covers turn into part of a picture you have not seen yet. Draw them one at a time and the picture arrives a piece at a time - a cactus, a teapot, a small orange cat - built out of the moves you made rather than shown to you at the end. There is no timer, there are no lives, and there is nothing to lose. A rectangle that does not belong is simply refused, and you try another. The game waits for as long as you want to look at it. 757 puzzles, every one checked by machine to have exactly one solution, so a board is never a guess. They start small enough to learn on and grow with you. When you reach the end they come round again as new puzzles on the same pictures. Ten colour themes, light and dark. A hint for when a board will not open. And a cat called Tuna, who turns up when you finish one.

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