Nonograms: Pixel Garden
How to Play
A number next to a row or column is the length of a run of filled cells, and its colour is the colour of that run. Several numbers mean several runs in that order; runs of the same colour have at least one empty cell between them. âĸ Tap a cell to fill it with the selected colour; drag to fill a line. âĸ Pick a colour with the buttons below; "Ã" marks cells that are surely empty. âĸ Undo takes a move back, any number of times. âĸ The "+1 cell for 3 seeds" hint reveals a correct cell. âĸ "Zoom" or a pinch zooms in: one finger paints, two fingers pan. A big grid opens zoomed in; "Whole field" shows all of it. âĸ On a computer: arrows move the cursor, Space or Enter fills, X crosses, 1â5 pick a colour, Z undoes, +, â and 0 zoom, Esc opens settings; the wheel pans a big grid. A finished line greys out its numbers. Start with lines whose numbers nearly fill them. With mistake checking on, a mistake costs a leaf; out of three, restart, take three more for an ad or play on without checking.
About Nonograms: Pixel Garden
Every puzzle solves by logic alone, no guessing, no timer, no competition. Fill cells by coloured numbers along rows and columns, and a picture emerges from the very cells you filled, then settles onto its bed in the garden. 168 pictures from 5Ã5 to 30Ã30 in 14 garden corners, plus a new daily 10Ã10. Large high-contrast numbers; a big grid opens zoomed in, and "Whole field" shows all of it. Two more ways to play: "Endless mode", a path of black-and-white puzzles growing from 5Ã5 to 30Ã30, and "Random puzzle" with the size and difficulty of your choice. Corners open for seeds earned by solved pictures. The "With mistake checking" mode corrects a wrong cell at once and takes one of three leaves; "Classic" has no checking at all. Undo is unlimited, and an unfinished grid is saved after every move.
